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Tips and StrategiesEdit
Task 2.0 is strong, but its effect is hardly useful, forcing the opponent to play a hidden card for free if it wins. This can give the opponent a free action card to play and draw an extra card next turn, but on the upside it can force the opponent to play a card hidden when he or she would rather keep it in the hand. If Task 2.0 isn't used to replace any Task card, it becomes harder to bring to play as the game goes on, but it has no play requirements if it is the first PC played.