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This is a list of Spells and magic found in The World and The World R:2 .
Earth Spells [ ]
Name
Target
SP
Type
Level
Gan Don
Area
10
Drop
1
GiGan Don
Area
20
Drop
2
OrGan Don
Area
40
Drop
3
PhaGan Don
Area
60
Drop
4
Gan Rom
Area
10
Tornado
1
MeGan Rom
Area
10
Tornado
2
OrGan Rom
Area
40
Tornado
3
PhaGan Rom
Area
60
Tornado
4
Gan Zot
Area
20
Raise
1
GiGan Zot
Area
30
Raise
2
OrGan Zot
Area
50
Raise
3
PhaGan Zot
Area
70
Raise
4
Yarthkins
Area
50
Summon
1
Yarthkins Ch
Area
70
Summon
2
Yarthkins Rf
Area
90
Summon
3
Yarthkins Pha
Area
110
Summon
4
Water Spells [ ]
Name
Target
SP
Type
Level
Rue Rom
Area
10
Tornado
1
MeRue Rom
Area
20
Tornado
2
OrRue Rom
Area
40
Tornado
3
PhaRue Rom
Area
60
Tornado
4
Rue Zot
Area
20
Raise
1
MeRue Zot
Area
30
Raise
2
LaRue Zot
Area
50
Raise
3
PhaRue Zot
Area
70
Raise
4
Rue Kruz
Unit
10
Converge
1
GiRue Kruz
Unit
20
Converge
2
OrRue Kruz
Unit
40
Converge
3
PhaRue Kruz
Unit
60
Converge
4
Merrows
Area
50
Summon
1
Merrows Ch
Area
70
Summon
2
Merrows Rf
Area
90
Summon
3
Merrows Pha
Area
110
Summon
4
Fire Spells [ ]
Name
Target
SP
Type
Level
Vak Don
Area
10
Drop
1
GiVak Don
Area
20
Drop
2
RaVak Don
Area
40
Drop
3
PhaVak Don
Area
60
Drop
4
Vak Rom
Area
10
Tornado
1
BiVak Rom
Area
20
Tornado
2
OrVak Rom
Area
40
Tornado
3
PhaVak Rom
Area
60
Tornado
4
Vak Kruz
Unit
10
Converge
1
GiVak Kruz
Unit
20
Converge
2
MeVak Kruz
Unit
40
Converge
3
PhaVak Kruz
Unit
60
Converge
4
Vulcan
Area
50
Summon
1
Vulcan Ch
Area
70
Summon
2
Vulcan Rf
Area
90
Summon
3
Vulcan Pha
Area
110
Summon
4
Wood Spells [ ]
Name
Target
SP
Type
Level
Juk Rom
Area
10
Tornado
1
BiJuk Rom
Area
20
Tornado
2
RaJuk Rom
Area
40
Tornado
3
PhaJuk Rom
Area
60
Tornado
4
Juk Kruz
Unit
10
Converge
1
MeJuk Kruz
Unit
20
Converge
2
OrmJuk Kruz
Unit
40
Converge
3
PhaJuk Kruz
Unit
60
Converge
4
Juk Zot
Area
20
Raise
1
RaJuk Zot
Area
30
Raise
2
OrJuk Zot
Area
50
Raise
3
PhaJuk Zot
Area
60
Raise
4
Krake
Area
50
Summon
1
Krake Ch
Area
70
Summon
2
Krake Rf
Area
90
Summon
3
Krake Pha
Area
110
Summon
4
Thunder Spells [ ]
Name
Target
SP
Type
Level
Rai Don
Area
10
Drop
1
MeRai Don
Area
20
Drop
2
GiRai Don
Area
40
Drop
3
PhaRai Don
Area
60
Drop
4
Rai Rom
Area
10
Tornado
1
GiRai Rom
Area
20
Tornado
2
MeRai Rom
Area
40
Tornado
3
PhaRai Rom
Area
60
Tornado
4
Rai Kruz
Unit
10
Converge
1
MeRai Kruz
Unit
20
Converge
2
OrmRai Kruz
Unit
40
Converge
3
PhaRai Kruz
Unit
60
Converge
4
Lanceor
Area
50
Summon
1
Lanceor Ch
Area
70
Summon
2
Lanceor Rf
Area
90
Summon
3
Lanceor Pha
Area
110
Summon
4
Darkness Spells [ ]
Name
Target
SP
Type
Level
Ani Don
Area
10
Drop
1
BiAni Don
Area
20
Drop
2
OrbiAni Don
Area
40
Drop
3
PhAni Don
Area
60
Drop
4
Ani Zot
Area
20
Raise
1
MeAni Zot
Area
30
Raise
2
OrmeAni Zot
Area
50
Raise
3
PhAni Zot
Area
70
Raise
4
Ani Kruz
Unit
10
Converge
1
MeAni Kruz
Unit
20
Converge
2
OrmeAni Kruz
Unit
40
Converge
3
PhAni Kruz
Unit
60
Converge
4
Wryneck
Area
50
Summon
1
Wryneck Ch
Area
70
Summon
2
Wryneck Rf
Area
90
Summon
3
Wryneck Pha
Area
110
Summon
4
Non-Elemental Spells [ ]
Name
Target
SP
Type
Level
Summon Goblin
Area
25
Summon
1
More Goblins
Area
30
Summon
2
Goblin King
Area
35
Summon
3
King of Goblins
Area
40
Summon
4
Stuck?
Area
130
Summon
4
Healing Spells [ ]
Name
Target
SP
Type
Effect
Repth
Unit
10
Healing
Restore 150 HP.
Ol Repth
Unit
30
Healing
Restore 400 HP.
Pha Repth
Unit
50
Healing
Restore HP to the maximum.
La Repth
Area
20
Healing
Recover target and any nearby member's HP by 150.
Ola Repth
Area
40
Healing
Recover target and any nearby member's HP by 400.
Phal Repth
Area
60
Healing
Recover target and any nearby member's HP to the maximum.
Rip Teyn
Unit
10
Healing
Cure poison, paralysis, speed down, physical and elemental down.
Rip Synk
Unit
10
Healing
Cure curse, charm, confusion, sleep and magical down.
Rip Maen
Unit
40
Healing
Revive target from a ghost to full HP.
Strengthening Spells [ ]
Name
Target
SP
Type
Effect
Rig Saem
Unit
15
Strengthening
HP Replenishes over time
Rig Geam
Unit
25
Strengthening
SP Replenishes over time
Ap Do
Unit
15
Strengthening
Temporary up in Speed
Ap Corv
Unit
15
Strengthening
Temporary up in Phy. Str.
Ap Vorv
Unit
15
Strengthening
Temporary up in Phy. Def.
Ap Torv
Unit
15
Strengthening
Temporary up in Phy. Acc.
Ap Corma
Unit
15
Strengthening
Temporary up in Mag. Str.
Ap Vorma
Unit
15
Strengthening
Temporary up in Mag. Def.
Ap Torma
Unit
15
Strengthening
Temporary up in Mag. Acc.
Ap Ganz
Area
10
Strengthening
Temporary up in Earth Att.
Ap Ruem
Area
10
Strengthening
Temporary up in Water Att.
Ap Vakz
Area
10
Strengthening
Temporary up in Fire Att.
Ap Juka
Area
10
Strengthening
Temporary up in Wood Att.
Ap Raio
Area
10
Strengthening
Temporary up in Thunder Att.
Ap Anid
Area
10
Strengthening
Temporary up in Dark Att.
Weakening Spells [ ]
Name
Target
SP
Type
Effect
Duk Lei
Unit
20
Weakening
Poison a target. HP decreases over time.
Suvi Lei
Unit
20
Weakening
Paralyze a target. Target will not react for a set time.
Dek Do
Unit
20
Weakening
Slow down a target. Movement speed is drastically reduced.
Miu Lei
Unit
40
Weakening
Charm a target. Target attacks only allies for a set time.
Mumyn Lei
Unit
30
Weakening
Put a target to sleep. Target will not react for a set time.
Ranki Lei
Unit
30
Weakening
Confuse a target. Target attacks both allies and enemies for a set time.
Maj Lei
Unit
30
Weakening
Curse a target. SP decreases over time.
Dek Corv
Unit
15
Weakening
Physical Attack is temporarily lowered by 5.
Dek Vorv
Unit
15
Weakening
Physical Defense is temporarily lowered by 5. Will negate Physical Tolerance if any.
Dek Torv
Unit
15
Weakening
Physical Accuracy is temporarily lowered by 5.
Dek Corma
Unit
15
Weakening
Magical Attack is temporarily lowred by 5.
Dek Vorma
Unit
15
Weakening
Magical Defense is temporarily lowered by 5. Will negate Magical Tolerance if any.
Dek Torma
Unit
15
Weakening
Magical Accuracy is temporarily lowered by 5.
Dek Ganz
Area
10
Weakening
Earth Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Ruem
Area
10
Weakening
Water Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Vakz
Area
10
Weakening
Fire Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Juka
Area
10
Weakening
Wood Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Raio
Area
10
Weakening
Thunder Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Dek Anid
Area
10
Weakening
Darkness Element is temporarily lowered by 10. Will negate corresponding tolerance if any.
Earth Spells [ ]
Name
Target
SP
Type
Job level
Gan Bolg
Area
32
Piercing
5
OrGan Bolg
Area
75
Piercing
18
Water Spells [ ]
Name
Target
SP
Type
Job level
Rue Kruz
Unit
20
Normal
1
OrRue Kruz
Unit
48
Normal
15
Fire Spells [ ]
Name
Target
SP
Type
Job level
Vak Don
Area
36
Piercing
7
OrVak Don
Area
84
Piercing
19
Wind Spells [ ]
Name
Target
SP
Type
Job level
Zan Rom
Area
24
Aerial
3
OrZan Rom
Area
64
Aerial
16
Light Spells [ ]
Name
Target
SP
Type
Job level
Lei Zas
Unit
42
Normal
11
OrLei Zas
Unit
198
Normal
21
Dark Spells [ ]
Name
Target
SP
Type
Job level
Ani Zot
Unit
48
Aerial
13
OrAni Zot
Unit
124
Aerial
26
Healing Spells [ ]
Name
Target
SP
Type
Effect
Repth
Unit
16
Healing
Recover 100 HP
Ul Repth
Unit
45
Healing
Recover 200 HP
La Repth
Area
65
Healing
Recover 100 HP
Ol Repth
Unit
80
Healing
Recover 350 HP
Lau Repth
Area
120
Healing
Recover 200 HP
Pha Repth
Unit
120
Healing
Fully recover HP
Lao Repth
Area
225
Healing
Recover 350 HP
Phal Repth
Area
338
Healing
Fully recover HP
Rip Duk
Unit
15
Healing
Cures Poison
Rip Mumin
Unit
20
Healing
Cures Sleep
Rip Maj
Unit
15
Healing
Cures Curse
Rip Fin
Unit
20
Healing
Cures Seal
Rip Suvi
Unit
15
Healing
Cures Paralysis
Rip Ranki
Unit
30
Healing
Cures Confusion
Rip Param
Unit
45
Healing
Cures all bad status effects
Rip Maen
Unit
55
Healing
Revives dead players
HuaRip Maen
Unit
150
Healing
Fully revives dead players
Spell Nomenclature [ ]
Each set of spells has a root word drawn from Japanese that alludes to the attributes of that spell family.
The root words for each spell set is:
Fire is 爆/バク/baku, meaning "Explosion".
Water is 竜/りゅう/ryu, meaning "Dragon".
Earth is 岩/ガン/gan, meaning "Rock".
Wood is 樹/ジュ/ju, meaning "Tree".
Lightning is 雷/ライ/rai, meaning "Thunder".
Darkness is 暗黒/アン/ankoku, meaning "Darkness".