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Tips and StrategiesEdit
Sand Hill is fairly easy to bring to play if the deck uses enough items, and it has plenty of strength as well as decent Destiny. Although it lacks an effect and isn't storable, its reward stalls the opponent by preventing him or her from attacking the next turn, eliminating any present threat and giving the user a chance to draw a better defensive card, though the opponent could just as easily spend that turn building defense or add to offense by playing another storable monster.