This is a list of Skills for Card/Units in Guilty Dragon: The Sin Dragon and the Eight Curses :
Skill Name
|
Effect |
Max Lv |
Remark |
Wild Dance (乱舞) |
Increase self combo count by 3 |
1 |
|
Speedster (俊足) |
Increase self combo count by 2 |
1 |
|
Consecutive Attack (連撃) |
Increase self combo count by 1 |
3 |
|
Consecutive Attack Assault (強襲連撃) |
Increase self combo count by 1 * Skill Lv |
5 |
|
Distant Look (遠い目) |
Decrease opponent combo count by 1 |
1 |
No effect on Boss/Phantom |
Abandon (見切り) |
Decrease opponent combo count by 1 * Skill Lv |
3 |
No effect on Boss/Phantom |
Third Eye (心眼) |
Decrease opponent combo count by 1 * Skill Lv |
5 |
No effect on Boss/Phantom |
Iron Fist (アイアンフィスト) |
Increase self weapon power by 300 |
1 |
|
Power Up 1 (パワーアップ1) |
Increase self weapon power by 20 * Skill Lv |
10 |
|
Power Up 2 (パワーアップ2) |
Increase self weapon power by 40 * Skill Lv |
10 |
|
Power Up 3 (パワーアップ3) |
Increase self weapon power by 60 * Skill Lv |
10 |
|
腹筋崩壊 |
Decrease opponent weapon power by 300 |
1 |
|
Weakness 1 (脱力1) |
Decrease opponent weapon power by 20 * Skill Lv |
10 |
|
Weakness 2 (脱力2) |
Decrease opponent weapon power by 40 * Skill Lv |
10 |
|
Weakness 3 (脱力3) |
Decrease opponent weapon power by 60 * Skill Lv |
10 |
|
Gift of Power (ギフトオブパワー) |
Increase self weapon power by 15% |
1 |
|
Power Gaze 1 (パワーゲイズ1) |
Increase self weapon power by 1% * Skill Lv |
10 |
|
Power Gaze 2 (パワーゲイズ2) |
Increase self weapon power by 2% * Skill Lv |
10 |
|
Power Gaze 3 (パワーゲイズ3) |
Increase self weapon power by 3% * Skill Lv |
10 |
|
Disarming (武装解除) |
Decrease opponent weapon power by 15% |
1 |
|
Sealing 1 (力の封印1) |
Decrease opponent weapon power by 1% * Skill Lv |
10 |
|
Sealing 2 (力の封印2) |
Decrease opponent weapon power by 2% * Skill Lv |
10 |
|
Sealing 3 (力の封印3) |
Decrease opponent weapon power by 3% * Skill Lv |
10 |
|
Attack Investigation (攻撃調査) |
Decrease the final damage received that turn by 500 |
1 |
|
Guard 1 (ガード1) |
Decrease the final damage received that turn by 50 * Skill Lv |
10 |
|
Guard 2 (ガード2) |
Decrease the final damage received that turn by 100 * Skill Lv |
10 |
|
Guard 3 (ガード3) |
Decrease the final damage received that turn by 150 * Skill Lv |
10 |
|
銀冠穴熊 |
Increase self Defense by 40% during that turn |
1 |
|
Heart Watch (見守る心) |
Increase self Defense by 15% during that turn |
1 |
|
Hard Armour 1 (ハードアーマー1) |
Increase self Defense by 1% * Skill Lv during that turn |
10 |
|
Hard Armour 2 (ハードアーマー2) |
Increase self Defense by 2% * Skill Lv during that turn |
10 |
|
Hard Armour 3 (ハードアーマー3) |
Increase self Defense by 3% * Skill Lv during that turn |
10 |
|
Healing Paws (癒しの肉球) |
Heal self Hit Point by 800 |
1 |
|
Healing Water 1 (癒しの水1) |
Heal self Hit Point by 50 * Skill Lv |
10 |
|
Healing Water 2 (癒しの水2) |
Heal self Hit Point by 100 * Skill Lv |
10 |
|
Healing Water 3 (癒しの水3) |
Heal self Hit Point by 150 * Skill Lv |
10 |
|
High Heal (ハイヒール) |
Heal self Hit Point by 15% |
1 |
|
Heal 1 (ヒール1) |
Heal self Hit Point by 1% * Skill Lv |
10 |
|
Heal 2 (ヒール2) |
Heal self Hit Point by 2% * Skill Lv |
10 |
|
Heal 3 (ヒール3) |
Heal self Hit Point by 3% * Skill Lv |
10 |
|
Heal 4 (ヒール4) |
Heal self Hit Point by 4% * Skill Lv |
10 |
|
Trick (いたずら) |
Decrease opponent Hit Point by 800 |
1 |
Can't decrease Hit Point below 1 |
Shadow Revenge 1 (影討ち1) |
Decrease opponent Hit Point by 50 * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
Shadow Revenge 2 (影討ち2) |
Decrease opponent Hit Point by 100 * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
Shadow Revenge 3 (影討ち3) |
Decrease opponent Hit Point by 150 * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
先走り(^o^)ノ |
Decrease opponent Hit Point by 10% |
1 |
Can't decrease Hit Point below 1 |
Surprise Attack 1 (不意討ち1) |
Decrease opponent Hit Point by 1% * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
Surprise Attack 2 (不意討ち2) |
Decrease opponent Hit Point by 2% * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
Surprise Attack 3(不意討ち3) |
Decrease opponent Hit Point by 3% * Skill Lv |
10 |
Can't decrease Hit Point below 1 |
Power Cost 1 (力の代償1) |
Decrease self Hit Point by 100 * Skill Lv, half of the point decrease add to attack power |
10 |
If Hit Point decrease until 1, only the amount before decrease to 1 will be count |
Violence Cost 1 (暴力の代償1) |
Decrease self Hit Point by 100 * Skill Lv add to attack power |
10 |
|
Violence Cost 2 (暴力の代償2) |
Decrease self Hit Point by 200 * Skill Lv add to attack power |
10 |
|
Damage Plus 1 (プラスダメージ1) |
Increase self final damage by 50 |
10 |
|
Damage Rays 2 (レイズダメージ2) |
Increase self final damage by 2% * Skill Lv |
10 |
|
Damage Rays 3 (レイズダメージ3) |
Increase self final damage by 3% * Skill Lv |
10 |
|
Ray of Hope 1 (いちるの望み1) |
Decrease opponent Final Blow damage by 100 |
10 |
|
Ray of Hope 2 (いちるの望み2) |
Decrease opponent Final Blow damage by 200 |
10 |
|
Tutelary 1 (守護神1) |
Decrease opponent Final Blow damage by 1% * Skill Lv |
10 |
|
Tutelary 2 (守護神2) |
Decrease opponent Final Blow damage by 2% * Skill Lv |
10 |
|
Tutelary 3 (守護神3) |
Decrease opponent Final Blow damage by 3% * Skill Lv |
10 |
|
Armour Break 3 (ブレイクアーマー3) |
Decrease opponent defense by 3% * Skill Lv |
10 |
|
Martial Arts of Balance (天秤の武技) |
Ignore Weapon Attribute(Opponent Or self Attribute Bonus Damage reset to 1.0) |
1 |
Both player won't get any attribute bonus damage |
Martial Arts of Malfunction (不調の武技) |
When you having disadvantage in weapon attribute, reset the opponent attribute bonus to 1.0 |
1 |
If you have advantage weapon attribute, your attribute bonus damage won't be reset like the skill 天秤の武技 stated before. |
Distant Bonds (遠い絆) |
Dismiss 1 unit from hand and draw 1 card from deck |
1 |
Not sure is manual select or auto, anyone tested add remark -_- |
Reinforcement (援軍) |
Dismiss 1 * Skll Lv unit from hand and draw from deck |
3 |
Dismiss condition priority - other color & the less attack power |
Decoy (おとり) |
Dismiss 1 * Skll Lv unit from hand |
3 |
Speed up Final Blow turn |
Interception (よこどり) |
Decrease opponent draw by 1 |
1 |
No effect on Boss/Phantom |
Flank Attack (挟撃) |
Decrease opponent draw by 1 * Skill Lv |
3 |
No effect on Boss/Phantom |
Chosen Ones 2 (選民主義2) |
Return different color unit by 1 * Skill Lv card to deck, shuffle & draw again |
3 |
|
Friend E-mail (フレンドメール) |
Increase self draw number by 1 * Skill Lv |
3 |
|
Joint Struggle (共闘) |
Increase attack power by 300 for each number of different color unit placed on the field |
3 |
|
(同郷の友) |
Increase attack power by 100 * Skill Lv for each number of same color unit placed on the field |
3 |
|
PT Reorganisation (PT再編成) |
Shuffle self hand unit |
1 |
Mix and shuffle hand and deck unit then redraw |
Shuffle (シャッフル) |
Shuffle hand and deck unit |
1 |
Return all Hand ,Deck and Discard unit into deck, shuffle and redraw |
Disturbance (かく乱) |
Shuffle opponent hand unit |
1 |
|
Trash (ぶちこわし) |
Shuffle both player hand unit |
1 |
|
Purge 1 (粛清1) |
Discard 1 card that cannot be charge into combo count during draw phase |
1 |
|
King's Majesty (王者の風格) |
All color unit can charge into combo count |
1 |
|
(呪紋支援) |
Blue color unit can be charge into combo count together with leader unit color |
1 |
|
(鋼刃突撃) |
Red color unit can be charge into combo count together with leader unit color |
1 |
|
(双刃介入) |
Green color unit can be charge into combo count together with leader unit color |
1 |
|